← Work & Projects
Kitchen Scene
2026
A full-room interior scene, which calls for different skills than a single hero object. The space has to read as architecturally correct, with dozens of elements working together and every surface responding to light like its real-world counterpart.
Lighting drove the result: controlling where light falls hard, where it wraps softly, and how it reveals texture across each surface. Texturing combined standard maps with procedural materials built in Blender's node editor, giving precise control over surface character without photographic sources. The deliverable also included an animated camera sequence to present the space as a client-ready walkthrough.