Chibi Mouse
2026
This was a significant step up in complexity from a basic blocking exercise. Sculpting a chibi-style mouse with real character and detail meant working across multiple levels of scale: roughing out broad forms first, then using dedicated sculpting tools and masking to refine smaller areas without disrupting surrounding surfaces.
The central technical challenge was mesh management. Working on individual parts as separate objects, then merging and optimising vertex count at the right stage, keeps a sculpt workable and clean. Nomad Sculpt offers a lot of control here, and this project was a chance to develop proper habits around it, rather than forcing everything into a single dense mesh.
The workflow also covered the full pipeline through to the final image: lighting the scene, painting directly on the model, and post-processing the render. Seeing a sculpt through from the first primitive to a polished, lit result is a different discipline from modelling alone, and this course made that concrete.
Completed as part of Dave Reed's 3D Advanced Character Workshop on Skillshare.