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Blender Unity VRChat Environment

Space Station World

2026

Main render coming soon

The brief was self-imposed: build a VRChat home world that loads fast enough to feel instant, while still offering a space worth spending time in. The final build comes in under 5 megabytes, a meaningful target when most worlds trade performance for visual complexity.

The structure is octagonal, which gives the space a strong geometric identity without requiring high polygon counts. The central area is anchored by circular couches, and four of the eight walls open into themed alcoves: a reading lounge, a bar, a tech station, and a zen tea area. The other four walls have large glass windows, showing Niko's galaxy skybox, giving a sweeping view that makes the compact space feel more spacious than it is.

The geometry was built in Blender with the assistance of Claude and the Blender MCP, an AI-assisted pipeline that proved well suited to the geometric low poly world envisioned.

The interactivity layer was completed in Unity. Rather than building every interactive element from scratch, I sourced, imported, and configured external assets, including a video player, pens, and a beer pong table, and manually adjusted the seating actions throughout the space. Knowing how to find the right assets and integrate them cleanly into a scene is its own skill, and a core part of working efficiently in VRChat.